Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. The only thing that won't is the additional damage from his passive. 7 max rolls. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. Still a work in progress farming a few more efficient Determination sets. The damage is proportionate to the attack speed + Lv. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. 5 Cooltime Turn -1Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. Since her first skill absorbs attack bar she will be getting lots of turns on Violent. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. If the number is the same as the previous number, the attacks ignores the enemy's defense. Let’s see how this work. To determine the base damage of his first skill, one need only multiply the two numbers together. Regardless getting an "optimal ratio" is the least important factor in all of this. Always lands a Critical Hit if the enemy's HP is 30% or lower. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. As a general rule, players supposed aim for runes with higher. Summoners War runesThe normal attack throws a bat to attack a targeted enemy twice. 2 Damage +5% + Lv. Homunculus Skills. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . + Damage +20%. Summons a teddy bear to attack the enemy. Rate Crit. 5 Harmful Effect Rate +15% + Lv. + Lv. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Imesety Skills. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning. The equation of final damage is. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. 2 Damage +5% + Lv. 2 Damage +5% + Lv. Maybe there's a different value that is correct. Damage Resistance Accuracy; 96: 15%: 50%: 15%: 0%: Level. Multiplier: 3. 2 Damage +10%. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Slot 4 Crit Rate runes are…situational. Damage is per hit and I didn't find any compilation containing the number of hits per skill. 3 Damage +10%. A crit% slot 4 rune is worth 11. Think a monster like Lyn where the damage scales from something other than attack (enemy hp%). This monster scales purely off attack. Throws a ball in flames to attack all enemies 2 times and inflicts continuous damage for 2 turns with each attack. If we assume that his critical damage is the base 50% given to all monsters, this would lead to a total damage of 5379 (3586 x 1. So when crit rate = 100%, Crit Damage = 50% . Damage calculator arti+tower+stats Discussion. You can do 6k damage per card with 171% Atk and 145% CD. Example Picture: Imgur Album. Well on Verdehile for example you obviously want 100% crit rate. It does a 10k hit, with 50% crit damage (no +CD%) then it will do a 15k hit. 76 max rolls difference. Assume Raoq, Vanessa, and Kata all do 100 damage with s1 for simplicity's sake. This skill has a 30% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 20% additionally when you land a Critical Hit. The less HP the targeted enemy currently has, the larger the damage becomes and the cooldown time is removed if the enemy dies. Each attack has a 25% chance to stun the enemy for 1 turn. [Automatic Effect]. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Rate Crit. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Has no cooldown time. A total of 400 artifacts and 300 Conversion Stones can be held at any one time, not counting those equipped on monsters. Summoners War: Sky Arena Wiki Monsters Element. Assaults another enemy with 30% increased damage if this attack kills the first target. Divide ur results for the first lushen by 1. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). He is defense based, not atk% based from what I see. 3 Damage +10% + Lv. bale bj5: 85k eHP, +1700 att, +260% critdmg. (Reusable in 5 turns). 4 Damage +10% + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. . Leader Skill. bonus atk % should be equal to total cd%. Bomb damage is calculated at time of placement, by the monster that placed the bomb. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. (Reusable in 6 turns). Speed Crit. All monsters start out with a base critical rate of 15%, and this can be increased by Runes, Critical Rate Buff, Leader Skills, Attribute Advantage, or an awakening bonus. Put in some thresholds like Crit = 70%, desired minimum HP values. Ignores the enemy's Defense if the target's Defense is 60% or less than your Attack Power. Damage Resistance Accuracy; 103: 15%: 50%: 40%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Bombs cannot crit. 3 Damage +10% + Lv. Among all slots, only. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. Arena Defense. Try to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result. 4 Damage +10% + Lv. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Summoners War: Sky Arena Wiki Monsters Element. Deals great damage to a number of enemies or neutralizes spells to gain advantage. 2 Damage +10% + Lv. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Rate Crit. 4 Damage +10% + Lv. 3 Damage +5% + Lv. 3 Harmful Effect Rate +5% + Lv. Gain Knowledge (Passive) Gains Knowledge by the number of granted beneficial effects when you're granted with a beneficial effect. This is actually true - having double the ATK deals double the damage. Speed Crit. . 4 Damage +10% + Lv. 2 update and is only obtainable by using the Crafting System. Increases the Attack Power of ally monsters in the Dungeons by 33%. 4 Cooltime Turn -1. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. (Reusable in 4 turns) SenSends out a gust of wind that has a 50% chance to decrease the Attack Bar of all enemies by 30% and decrease their. + Lv. The damage increases according the number of beneficial effects removed. (Reusable in 3 turns). You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. The Real Housewives of Atlanta The Bachelor Sister Wives 90 Day Fiance Wife Swap The Amazing Race Australia Married at First Sight The Real Housewives of Dallas My 600-lb Life Last Week Tonight with John Oliver. 5% of enemy's max HP thing is untouched. Damage Resistance Accuracy; 100: 15%:. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Expose Weakness. If the target is not suffering any harmful effects, 1 additional attack is added. Guild War Offense. Each artifact possesses one main. lvl 15 crit dmg slot 4 is 80%. 7* {ATK} Show Skill Ups. . So the perfect setup would be an attack artifact with. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. 2 Damage +5% + Lv. Crit. 2 Damage +10% + Lv. Combo Attack . • 8 yr. You will be doing double damage (almost) thanks to the 80% crit. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. 2k hp for all those stats is worth it. Elucia – 20% res. ago. Crit. He goes first and Nukes someone. Rage. Just pulled Miles and was pleasantly surprised at how he performs. 2 Damage +10% + Lv. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. Chemical_Pyro •. Kroa’s abilities, such as attack speed up, precision up, and crit rate up, make it a formidable monster on the battlefield. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. Feng Yan (Wind Panda Warrior) is a great defense tank monster in Summoners War. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. But if want à picture. Build him with Despair runes to make him effective and counter those violent procs, they proc and you stun them. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. Here, all the Light summons have a specific number of active, passive, and ultimate skills. 2 Cooltime Turn -1. 3 Damage +10% + Lv. Crit. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. This attack will ignore a portion of the enemy's Defense as your HP status worsens. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 4 Recovery +10%. Lushen Skills. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. 4 Cooltime Turn -1 Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 35% chance with each attack and exchanges the decrease attack speed effect with the freezing effect for 1 turn. 67. Except his 2nd skill does 15% of his max HP as damage. Note here: Speed matters too so more speed = more DPS. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. (Reusable in 3 turns) + Recovery +10%. EARLY RUNES. This fact also results in the build being one of the simplest to pull off for almost any player in the game. Guild War Defense. Off of enemy HP Lyn (light amazon) is probably the best. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. Has no cooldown time. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. The damage of this skill increases. Rate Crit. Runes are special attachment stones which provide bonuses to the stats of Monsters. (Reusable in 5 turns) + Lv. Trevor Skills. Attacks all enemies 3 times with a cyclone. This attack won't land as Glancing Hits. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. 2 Damage +5% + Lv. the second one would be too high on the attack side. Second is lanett third skill, I believe these values can be found online somewhere not sure where tho. on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. 3 Damage +5% + Lv. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. Hits the enemy with an Energy blast and inflicts Continuous Damage for 3 turns with a 20% chance. (Reusable in 5 turns) + Lv. 3 Damage +10%. 2 Recovery +5%. (Reusable in 5 turns) Strikes an enemy with thunder. Sometimes Susano is used in Dragon B10 as damage dealer and also dotter with first skill and attack bar debuffer with second skill. Exowneon. Remember skills are important though. 1 and u should c 2nd lushen dmg is a higher. The faster you are than the enemy, the chance of receiving a Glancing Hit from the enemy increases by up to 50%, and the damage dealt increases by up to 100%. 3 Damage + 10% + Lv. I do agree Lyn is best off enemy hp though. 5 Removing Artifacts 6 Artifact Conversion Effects Each artifact possesses one main effect or property. (Reusable in 4 turns). 2 Damage +5% + Lv. (Reusable in 4 turns) + Lv. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 3 Damage +10% + Lv. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Knowledge stacks will only buff the third skill: this skill can be usable only if you have at least one stack, and the. 0. Of course in theory or is possible and dont forget the 50% base cd. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). 4 Cooltime Turn -1 + Lv. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 4 Damage +10% + Lv. RUNES. Damage = TotalAttack ∗ ( [1 + SkillUps] + CritDamage) * Multiplier. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4485. + Lv. 5 Cooldown Turn -1. Knowledge is gained through the beneficial effects that are granted on the Fire Lightning Emperor, one stack per beneficial effect and gains 3 knowledge stack at the moment of death of an ally or of an enemy. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. (R + Lv. SUMMONERS WAR FAN SITE! GUILD BATTLE GUIDE; EARN CRYSTALS; Search Monsters. 4 Damage +10%. e Mo Long s3, Daphnis s3. 4 Damage +10% + Lv. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. Rip no crit damage, you can sell those runes. The highest damage multiplier on a skill goes to the light mammoth, Marble, his skill three can hit 2 million plus on the water boss or the fire side crystals in fire b10. I was talking about all those stats is worth in exchange 2k hp. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. taor also has a 600% multiplier vs 400% multiplier of laggy on s3. This attack decreases the enemy's Defense for 2 turns with a 50% chance. Gains a turn instantly if the enemy gets defeated from this attack. RYU Skills. However, for a guy like Darion, hp's pretty handy in getting him to survive longer, and crit damage doesn't do much for a low crit rate. This yields a base damage of around 3586. Teams up with two other allies to attack an enemy. I've been using him to one shot any wind or water monster in the game ever since. Increases the Critical Rate for 2 turns and instantly attacks an enemy with a powerful strike. Damage is per hit and I'm only including [atk * multiplier] skills. Rate Crit. bonus atk % should be equal to total cd%. Increases the Critical Rate of ally monsters with Wind attribute by 23%. There are 5 elements that your monsters can belong to. In-depth. + Lv. In addition, when attacked by an enemy, decreases. Antares (Fire Lich) is a good attacker with nice turn advantage passive skill in Summoners War. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . One of the best mons out there. + Damage +15%. + Lv. To determine the base damage of his first skill, one need only multiply the two numbers together. Single target heal and cleanse, 2 turn invincibility – possibly good if your squishy units are dying, generally not recommended. Defense evens out the damage you are taking i. Lv. Multiplier: 5. (Reusable in 4 turns). You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Against this AD, my Leo always goes first. Lv. after it is multiplied FLAT DMG of DMG ARTIFACT is added (original dmg x light dmg artifact) + flat. + Damage +10%. + Lv. The damage of this skill increases according to the Attack Speed. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. 94 = 1746 bonus attack. 58% crit rate. Unlike those two. Kro (Dark Inugami) is a good attack monster in Summoners War. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. You start off with an added 50% and given Crit Damage multiplies your base attack damage even. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 2 Recovery +5%. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. (Reusable in 4 turns) + Lv. The larger the number of dice, the greater the damage. 3 Harmful Effect Rate +10% + Lv. Crit. I built my Dominic attack,crit damage, speed and devilmoned him when he first came out. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. 4 Damage +10% + Lv. He has a great third skill that increases critical rate and defense for all allies for three turns. (Reusable in 5 turns) + Lv. 4 Damage +15% + Lv. Lv. 94 = 1746 bonus attack. 4 Damage +10% + Lv. + Lv. . For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. Shouts out to broly for the account p. Fire Monsters; Water Monsters. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. 2 Damage +10% + Lv. r/summonerswar • 22 days ago. 3 Damage +10% + Lv. Homunculus Skills. (Reusable in 5 turns) + Lv. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. [Automatic Effect] Damage +5%. (Reusable in 4 turns). Calls upon the wandering souls to attack the target 4 times. Deals damage to an enemy and recovers a turn if the enemy dies. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. Recovers the HP by 30% of the damage dealt with every attack during your turn. Unleashes an accurately aimed deadly thrust. Guild War Defense. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. 3 Damage +10%. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. For this one, its 3rd dealt 41k dmg without crit and 120k damage when crit. Summoners War: Sky Arena Wiki Monsters Element. Multiplier: 4. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Damage Resistance. Shoryuken. Lv. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. This attack will deal more damage according to your MAX HP. 4 Damage +10% + Lv. after that: Darion. (Reusable in 5 turns) + Lv. Some Summoners invest in CRIT-related stats to build her as an attack type since her attack skills inflict considerable damage and both her recovery and damage increase based on the ATK. I also assume you will crit every time, just to make things a little bit. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. (Reusable in 4 turns) + Lv. However, this does not take into. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. • 8 yr. Increases the critical rate for 2 turns and counterattacks when attacked. Delete skill 4 subs from the game. This skill has a 50% chance to activate the Sword of the Supreme Sky Wolf. The damage ratio could be like Enemy HP*. 4 Damage +10% + Lv. 8k attack I think with 190 crit damage. Orochi throws six ninja stars. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. Like the title says, why have crit animations on non attack S3 if it won’t affect anything. 3. Sieq (Fire Hellhound - You got a few. Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2.